The Rules We Think We Can't Break
On artificial intelligence, institutional constraints, and the limits of our imagination
Practical tools. Playful games. Art and live experiences. A creative practice built around making things happen.
I'm Max, a producer and maker working across digital products, games, and art. I bring the same curiosity to a puzzle, a workflow, and an experience: how can this idea come to life?
Word puzzle / Playable on the web

Four words. One relationship that repeats. ASTO is a word puzzle about analogies—finding how one thing relates to another, then spotting that same connection somewhere else.
I built and continue to edit a specialized AI authoring pipeline that writes, checks, and critiques each board. I play every published puzzle before release and refine it for quality. The game began as my capstone for a class on multi-agent AI development.
Visual art / Independent business


Color, motion, and a life outdoors. My art draws on skiing and the Colorado landscape, translating the energy of the natural world into vivid, stylized images.
An independent art business with an online collection and print storefront. Selected works include Power of Powder, Perfect Landing, and White Room.
On artificial intelligence, institutional constraints, and the limits of our imagination
My background spans event production, an independent art business, and a growing collection of apps and games.
I enjoy shaping an idea, working through its constraints, and bringing the pieces together into something people can actually experience.